The goal of this project was to turn 2D hand sketches of some creatures provided by the client, into 3D models and renders. The biggest challenge was finding the correct balance between realistic and cartoon style for renders, and also to preserve the expression suggested for the characters.
I worked together with Envoi Design Studio to fine tune all the small details such us the hair, textures and poses.
The Software I used for these characters was Modo and Photoshop for the textures maps.